Begin speaking to her, but note that you now can see the exact influence shifts that your conversations will have on your followers. After the events at the end of Neverwinter Nights 2, your character finds him or herself transported thousands of miles from where you finished that game, with a dark and terrible curse brewing within you. Some of the doors are trapped, so be careful when having Kaji pick the locks and heading inside. Bard: Durler in here wishes to play a game called Hells with you. Ammon Jerro, when revived, acts as an information source for the end of the NWN2 campaign. If only Gann is capable of fighting here, however, then have him summon an elemental and Shapechange into something a bit more damaging to Gulkaush. There's really no reason to craft weapon early game, unless you find Duskwood Longbow is too wonderful to miss, hm? Although Persistant Haste will take up a ninth-level spell slot, itll be well worth it for all members of your party, as everyone will get an extra attack per round and move 50% faster, and the spell will last until dispelled or until you rest. You know from the gargoyles that its been to Okkus barrow, but that doorway has been shut; youll need to find more doorways that connect to this one before you can use it. Giving Kaelyn a Tower Shield proficiency will help her wield the heavy armor needed to stack her AC up to unhittable levels. If you use this on an enemy with 25% or less health, you'll gain bonus spirit energy, as well as a Spirit Essence. Beyond his spellcasting, though, Ganns combat feats mostly revolve around the shortbow. Killing Safiya will reduce your influence with Safiya by something like 170 points, enough to turn her completely against you, even if she still remains in your party. Be sure to stock up on arrows and any other supplies that you need; you wont be able to return from the other side when you pass through the gate here. Head through and start looking around, killing the mummified priests that appear. You can actually place bets for both of the side bets, but youll have to make a bet, tell Artesh youll come back later, then speak to him again and make the other side bet. Safiya is one of the best utility characters in the game, as she can buff every party member quite thoroughly, create magical arms and armor, create wondrous items, and use her familiar to pick locks and detect traps. Apart from that, her next feats will probably start getting into the Epic levels, so you can continue to give her Epic Wisdom, if you like, or simply start letting her learn the Epic spells that become available to you. If you head out to the north and bear to the east from the door, youll find the Archives, where you can pick up a number of scrolls and a couple of quest-related books. You have multiple options here, including attempting to Intimidate or otherwise speechcraft the defenders and convince them to run off without a fight. ), However, theres one more mask fragment that you can obtain. Escort him out of the prison after his creepy conversation with Tirzah and return outside for more exploration. you dont have to replace anyone), which is pretty handy. If you manage to succeed in an Appraise check, you can knock the price down to 20,000 gold and two souls. Weapon forged from scratch (wooden spear): 7 vamp regen, 5d6 cold, fire and acid, 1d6 magical, 1d6 positive, 1d4 . Ammon Jerro will be uncontrollable here, as well, but hes powerful enough to take out a few of the Myrkulites by himself. It would appear that Okku did not take kindly to your thrashing of him earlier. If your appetites get the better of you, or you simply prefer to devour all the spirits that you see, you can maximize your craving meter. With a little talking here ("If you claim to follow Kelemvor"), you can convince him that he should abandon his studies in the Temple, because if he continues them, hell wind up in the Wall of the Faithless in the afterlife. Try to be flattering whenever possible; hes a bit of a peacock. Last up is Rammaq. In no particular order: First Door: Youll encounter three gargoylish creatures behind this door, couriers that were apparently coming to see Lienna. Even with his extra casts per day, you can still run through your Heal spells pretty quickly, so you may want to use healing kits and increase his Heal skill after Spellcraft and Concentration. This isnt an easy fight, but with a little luck and preparation, youll defeat your foes. Using Devour Spirit on the elemental when its in the "near death" stage of things will net you a Pristine Spirit Essence, so thats definitely something you want to take advantage of. This page does not note whether any enchantments are exclusive (e.g., holy/unholy). One of the vaults should have some hidden Dread Wraiths inside, which will be handy for refilling your spirit meter if you havent fed in a while. Dalenka can be quickly taken down if you focus on her, while Kozlov is a bit tougher. Luckily, you can prepare yourself for this fight and choose when to become hostile. Youll start in different areas of the dungeon depending on whether or not you entered from the docks or were teleported here by the Mistress. Depending on your choices in the conversation, you can either have Kaji pick the lock on the chest, or attempt to pick it up and throw it back through the portal to the Material Plane if youre strong enough, or if Okku is in your party. So, youll have to fight them. If you examine the Keeper, youll find that its powered by spirits. If, on the other hand, you didnt manage to retrieve all three fragments, this conversation simply wont occur. Have Gann cast Summon Creature IX if possible. Cast enervation on a magic workbench containing the above. Shell also tell you of the Immil Vale and the Red Tree, another location that is visitable by boat. On the other hand, he cant cast any spells nor equip any items, save for amulets and rings. The only place that you may be required to pull it out is the Thayvian Academy, which is pretty light on spirits. Shell give you the Shadow Mulsantir quest, but if youve already discovered or passed through a shadow portal, youve probably already completed it. Killing them will yield the usual essences, while Sarduris will also drop the Deea pouch, which will hurt your Wisdom and Diplomacy scores and match them with equal contributions to your Strength and Intimidate scores. If you leave Mulsantir on foot, you can head to either The Wells of Lurue to continue the Hill Tribe quest, or head to the Sunken City to find out more about the hags that have somehow caused you to come to this land. If you wind up summoning with him consistently, then the Augment Summoning feat will be worthwhile, but you can probably find that as a bonus feat on an item along the way. They have some pristine and brilliant essences for sale, so nab those if you like. If you choose to gorge yourself on the spirit of the Wood Man, you'll earn this ability. You cant do much about this now, but if you return here after you get done with the Sunken City, youll be able to enter Anyas dreams. When you head towards the wall, youll need to attack your spirit which lays embedded within. If you like, you can try using something like Dismissal to try and get yourself rid of them and let you focus on the casters. That'll let you craft an armor with immunity to critical hits. The hags individually arent powerful, but they can shapechange and will cast spells, so youll need to cut them down to size quickly. Some of the items you picked up in the cave will be worth the maximum of 25,000 gold, so if youre not using them, go ahead and get some cash for them. to whomever holds it in their inventory. It will also, however, aggravate Sarduris and the Knights of the Undying Dragon at the base of Myrkuls spine, so youll have to fight your way through them to move on. You should end up with a weapon with a 1d6 cold damage bonus. Before you begin your quest, you can take the time to import one of your old characters to the game, if you wish. Crafted items . . My early levels are Rogue for skills and sneak attacks and Ranger for base attack bonus, martial (kukri) proficiency, and the free two weapon . A maximum of three enchantments may be placed on a weapon that is being crafted. If you approach him, hell attack you. Theres a bottle of Pure Sanctuary Water inside that will come in handy in a bit. Head inside, being careful of traps, and fight off the Orglash that comes your way. Begin with the southeastern corner, which leads to. You'll need to melt this ice to help out the hag. We managed to finagle a Brilliant Spirit Essence by devouring its soul, so you may want to perform that action on it. Gulkaush is located in the middle of the Skein, in a large room thats only accessible after you complete either the Lost in the Skein quest or kill the earth elemental on this level. Got a news tip or want to contact us directly? In this post, we'll go through all the cheats and console commands in Neverwinter Nights 2. In the Boneyard, youll be granted an audience with Myrkul, the dead god. When you arrive, Safiya will give you a bit of a rundown on why youre tagging along with her in the first place. Across the way are some shallow graves; loot them, then kill the Telthors that pop out of them to pick up a fair amount of essences, including some Brilliants. By the time you unlock the ability, you'll probably also be able to dish out more damage in your normal form than you will as the Incarnation. You should have obtained two Mask Fragments in the game thus far: once from encountering Bishop in the Wall of the Faithless, and once from sleeping by the rock in the Immil Vale. You can get loads of influence here by expressing your concern for her mother, and compliment her on her battle acumen. When youre done, loot the bodies and return to the exterior area of Mulsantir. Theres also a soul involved, somehow. As you may be able to discern from the map here, the important room will be in the upper middle side of the map. If you speak to Yelina, you can question her about her imaginary friend. If you do want her to cast spells in combat, then keep in mind your difficulty level. You can also cast buff spells on the golem, so be sure to load it up with Stoneskin, Barkskin, Spiderskin, and so on. Doing so will net you Myrkuls Essence, which will presumably be used in crafting a powerful weapon, although we confess we never found the tainted weapon that the essence refers to. There are three groups of petitioners inside the Coveya that you need to deal with if you want to reach the Coven. Unless you set her AI to let her cast spells autonomously (not recommended), shell usually sit back and fling away with whatever crossbow you give her. If you choose the evil choice, be sure to bind the feat that you earn onto your action bar and use it in the next fight. In the rear, a spellcaster will pelt you with spells and summon creatures to fight you. You can repair your golem in between each round by speaking to it, but our souped-up model actually managed to win all five rounds without ever taking damage, so hopefully the model that you construct will be as hardy. Kill all of the treants here, then speak to Gnarlthorn. This will end Act I, for the record. Further into the Temple, youll find a sarcophagus with the very nice Steadfast Chain, an excellent set of armor for Gann or a rogue in your party. Youll need to explore a bit to find a way to reach the Coven from here. Remove the lever from the device that controls the elemental, then return with it to the northwest and insert it into the device here. Volomer will only join if three of the other berserkers have already joined the rebellion. Illithid: The Illithid on the docks is patient, and doesnt mind waiting, but he wont necessarily like talking to you. For example. You can use the Sacred Pouch back in the middle room of this level as an offering to the spirits, who will then let you pass upwards. Hes mute, and doesnt talk, but no matter. Doing so will cause you to partake in a sequence of battles with the frost giants; the crown will be placed on the ground, and theyll come at you in groups of one or two giants in an attempt to pick it up and place it on their heads. Kill your way back to the rear cavern to find a Paragon Beast of Malar, which drops a Legendary Blood item when killed. Safiyas Spiderskin spell will offer the same bonus as well as bonuses to poison resistance and Hide checks, but in most cases Barkskin will effectively be the same spell, so just have Gann cast it on all the party members and save yourself some buffing time after each rest. Players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. An extra body if always handy, so bring her along. If you choose to slay him in this dreamscape, your soul will be freed, and youll be able to continue about your life, but the curse of the spirit-eater will pass on to another. Starting again also offers us a chance to compare the two directly, and,. You can enchant weapons to absurd levels in mob, -2 is hard to even notice. Itll come in handy during a quest youll pick up downstairs, but for now, if you want to look around, feel free to do so. Uthraki: The Uthraki here are somewhat hostile to your presence, or at least they were to us, since we killed the Hill Tribe in the Wells of Lurue. No matter what you say, the Mistress will teleport you to the Skein when your conversation is done. Nadaj will attack, and be quickly cut down by your party. Theyll talk a lot, and eventually youll have to choose between them, or simply choose neither of them. Kelemvor is unable to intervene in your quest. The rumbling that this causes will open the way to Gulkaushs chamber, but the debris it brings down from the ceiling will prevent you from completing either of the other quests here and likely cost you a lot of money from bodies that you wont be able to loot. Mulsantir is the first major city youre going to see. MotB is one of the best games ever. The ones to look out for are Stoneskin, Premonition for Safiya herself, the Mass Buff spells at level 6 (with Mass Bears Endurance arguably being the most important), and, perhaps most importantly, a Persistant Haste spell. You can speak to Shelvedar Nuum outside the gates if you wish to trade. Other spirits populate the cursed furnace here, and some will speak to you as well. Anyway, the solution to the puzzle is pretty simple: attack all of the obelisks in both of the rooms to cause them to start arcing lightning out. 4. Your first encounter with Okku won't be your last. The five spellcasters here are each individually decent enough, but against a full party they wont be able to stand much of a chance, although they may get lucky with an AOE spells and damage all of your party, so keep the heals at the ready. He wishes to know more about necromantic lore, should you find anything that can help him. Bishop will never dump a load of cargo again. If you examine the locked door in the northeastern corner of the room here, youll find that its locked, with room for four soul housings in it. Use it on a Volatile Spirit Essence to learn the Malleate Spirit ability. Regardless of which side you fight for, youll have three subquests to pursue: attacking/defending the archives at Eternitys End; help defend/secure the gate to ensure that more troops can or cant get in; or head to the Basilica of Lost Hope and kill/defend the Voice of Kelemvor. None of this influences your alignment, so feel free to butter her up. Chastise and Weaken Spirits can both be handy when taking on a large group of spirit enemies, but again, its probably not necessary to use too many of these abilities if you dont want to learn all of their ins and outs. 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